Mise à jour => DXVK 1.4.3

Bug fixes and Improvements

  • Implemented a new state cache file format which will lead to significantly smaller files. State caches from previous DXVK versions will be converted automatically.
  • Further reduced CPU overhead, particularly in games with a large number of different shaders.
  • Fixed incorrect barriers in case graphics shaders write to UAVs.
  • Fixed incorrect MSAA sample positions being reported to shaders.
  • Fixed some MSVC compiler warnings (#1218).

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